About the project



Context of the Project

The COVID19 pandemic has highlighted the need for Europe to speed up its digital transition process in order to overcome the gap that splits Europe into two areas that are growing at different rates. In addition, given the growing necessity of regulating the amount and the storage of big data through the use of artificial intelligence, European institutions require the development of digital competencies by European citizens. Digital transformation is a requirement for all European citizens, especially for the school system which shapes European citizens. For this purpose, teachers need to upgrade their digital skills in order to keep up with the demands of a society that is continuously developing. Coding offers the opportunity to orient students towards computer science and new technologies. Besides improving logical abilities and analysis, teaching coding at school might be a powerful tool for creative projects such as music and arts, expressing sensibility and each students’ personality. Like all citizens, teachers need to acquire the necessary digital skills for their personal and professional lives and for participating in the digital society.

Activities of the Project

  • 4 TPMs (ONLINE)
  • 2 Learning Teaching Training Activities (In Germany and In Turkey)
  • 4 Project Results
  • 6 Multiplier Events (Coding Workshops)

Expected Results

Tangible results;

A) 4 Project Results

  • Design of a Remote-Access Web-Based Arduino Experiment Kit
  • Experiment Booklet
  • Interactive Website
  • Deep Dive Arduino (MOOC)

B) 2 LTTs will be organized
C) 6 multiplier events will be hosted
D) 4 online TPMs will be organised

Intangible results:

– Improved quality of education in distance learning process.
– Improved ability of teachers in teaching coding and robotics
– Innovative approach for teaching coding
– Improved digital skills of teachers and students in the scope of coding
– Increased professional development of teachers
– Development of programming and IT competences
– Dealing with structures and problem-solving
– Fostering STEM in school
– Integration of innovatve learing strategies in schools
– Fostering the intergation of IT aspects for learners and teachers at school
– Creating awareness about future work environments and needed skills
– Implentation matrials as a tool to transfer the coding approach to other schools
– Creating sustainability by creating a fit to existing and future curriculum structures
– Recommendations for educational policy makers
– Increased skills in language, research, creativity
– Increased awareness about the need for ICT training at schools in today’s world
– Increased project management skills for all parties involved in the Project

Objectives of the Project

The activities to be implemented within the scope of this project target teachers and students wih the aim of;

-To contribute to the readiness of schools and teachers for digital education processes

-To create open source for Robotics / Coding lessons applied in schools

-To contribute to the development of 21st century skills (creativity, problem solving, analytical thinking … etc) of students.

-To train teachers in coding teaching and to contribute to the development of their professional profiles. All participants in our project are recruited from the school environment. Since the topic of the project is universal for all groups of teachers, we will involve teachers from primary schools, secondary schools, vocational education and training and teachers from universities.

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